Drag Racing your street car Part 4

Drag Racing
Staging at the Drag Strip
Hello again….in part one of our discussion, we touched base on what you needed to do in the days preceding your track day, everything from monitoring the weather conditions, to managing your fuel levels. Part two of our discussion revolved around the prep needed the day of the event, and what to bring to the track. This discussion will revolve around the event itself. Part three revolved around going to the track, and getting ready for the run. In this article, we will discuss the run itself. There is a lot going on at the starting line (as our discussion last time alluded to.)
Ok, you are staged, and you are waiting for the tree to light up. How you launch is (for the next .4 of a second) the most important thing in the universe. How do you launch your car, really there are so many variables to consider, it would take many pages to go into all of them. You need to know your car, and how it takes off the line. Does your car take off strong, or does it “peter out” My car for example (2004 Chrysler 300M Special) has many modifications, one of which is a High Stall Torque Converter. It allows you to launch the car in the heart of the power band. The down side of that is that if you launch in the power band, you will not have the traction needed to “hook up” (or launch hard with no tire spin.) So, it is a balancing act, using the maximum power while obtaining maximum traction. The reason for this revolves around what is called the “60’ time” This is the first timed 60’ of the track. This can make or break the run. Basically, the better the 60’ time is, the better the run will be. In most cases, every .10 of a second you save in the 60’ equates to roughly .15 a second at the “top end” of the track.
So, you have launched well, and you are racing down the track, it is important to remind you that you need to be observant of the other car on the track. If something breaks on the other car there is a good chance it can come across the track and into your lane. Also, be observant of your car, and what it is doing. If something doesn’t feel right, let off the gas and roll down the track. Track officials don’t hate anything more than having to clean up a mess that a car left on the track. If you know something is breaking, get off the track as soon as possible. There are usually turn off roads at given intervals down the track. Use one; get the car off the track. Live to race another day.
So everything is going well, you are giving it hell. If you own a manual transmission equipped car, you are watching the tachometer, shifting to keep the car up in the power band. If you own an automatic, you are “just driving Miss. Daisy” You get to the “top end” of the track, or the “line” Don’t make the mistake of letting off right there. Keep your foot in the gas for a good second or two after you cross the line. It is all about follow through. If you let off too soon, it will adversely affect your timed run. Most tracks have at least the length of the track in run-out room. This means if you have a quarter mile track they will usually have a quarter mile run off space to slow down your car safely. In fact most facilities will have at least double the size of the track in run-off. Let your car slow down naturally, gradually engage the brakes. Don’t jam on the brakes, just relax and be gentle. Drive to the end of the track, make the turn back to get your time slip. Pick it up, go back to the pits, and look it over. It has much information about your run. Specifically, look at the “Reaction Time” or RT as it maybe indicated on the slip. This is how quickly you react to the lights on the tree. The faster you make the car move, the better your reaction time will be. Most tracks have switched to NHRA style timing, and go with a .000 light for a perfect light. Anything negative means you left too soon. It doesn’t matter for a Test N’ Tune night, but it is good practice to get into. Cutting good lights is a skill, if you do decide to go Bracket Racing, this will be something you must be good at in order to win.
The next item to look at is the 60’ time. This is the amount of time needed for the car to travel the first 60’ of the track. This will be an indication of how good of a launch you had. It will also give you clues on how to adjust the launch technique to improve the time. Remember, every .10 of a second at the start is worth .15 of a second at the end. Also, look at the trap speed, and the Elapsed Time, or “ET”. The ET is the official time of the run, and the trap speed is measured at the finish line, or the “trap”. This is what will ultimately make your day.
The last article in this series will revolve around the “debrief” and the wrap up at the track.























